Ramius, Questions
Feargus -- Feargus Urquhart, Division Director Interplay
<Ramius> right people
<Ramius> As you all know we are here to discuss Fallout 2
<Ramius> The way this is going to work, is questions will be messaged to me, and I
will pass them on to Feargus
<Ramius> then i will paste them in here so he can answer them
<Ramius> just message me, dont dcc chat me =]
<Ramius> <Satoru> Howmuch bigger is the fallout2 world compared to the
original?
<Feargus> It is going to be around twice as large. ga
<Ramius> <diamon> Will there still be a DOS
version of FO2?
<Feargus> We won't be doing a DOS version this time. To
be honest we don't have the time to keep both versions updated.
<Feargus> ga
<Ramius> <Martian> is the npc ai better
<Feargus> Yep the NPC AI is going to be a whole lot
better.
<Feargus> There are about 50 changes that are being done that make them a lot more
intelligent.
<Ramius> <Methicus> How many new weapons will
there be in Fallout 2?
<Feargus> I'll finish the other question first.
<Ramius> k - sorry =]
<Feargus> They will also act more or less intelligent
depending on their IQ stat.
<Feargus> There will be about 50 new weapons.
<Feargus> I like the number 50.
<Ramius> <Shadow> ok. Can you elaborate more on
the Martial Arts specialties? Will we be able to select punch or kick? Or will it be like
the first Fallout and random?
<Feargus> You will be able to pick punch or kick, by switching between the two
readied weapons like in the first game.
<Feargus> That works as long as you don't have anything in your hands.
<Feargus> Also you will get different types of punches and kicks as you go up in
levels, skill levels, and attributes.
<Ramius> <Simm2077> q: if Tim Cain isn't working
on Fallout2, are there still people working on the design who had a part in Fallout?
<Ramius> that relates to overall story
<Feargus> Yep, I designed/re-designed a couple of the
areas on the first game. Plus most of the scripters from the first game are working on
this oen.
<Ramius> and design
<Feargus> And they did a lot of design as well.
<Feargus> Also all of the programmers other than Tim Cain returned as well.
<Ramius> <zeplin> ? will the code be better
optimized than Fallout?
<Feargus> What do you mean?
<Ramius> <zeplin> Fallout was almost as slow as
Ultima4 on the C64 ;)
<Feargus> I guess that depends on what kind of computer
you were running, your install, and how much RAM you had.
<Feargus> There is a lot of art in the game, and if you didn't have much memory then
it had to swap a lot.
<Ramius> the question we all know what the answe will
most likely be...
<Ramius> <IMDoctor> When is the predicted date of release of Fallout 2....and
what steps are left that might delay release?
<Feargus> We are shipping in Fall of this year. What
will delay at this time will be bugs in the scripts since the engine is mostly the same.
<Feargus> Plus we have a lot of art still left to do.
<Ramius> <Simm2077> will there be options for
non-violently ending fights? eg. dropping your weapon, being captured and tried, etc.
<Feargus> Nope, it's a violent world. We would have to
script what happened in every instance and that doesn't really makes sense.
<Feargus> ga
<Ramius> <Jobe^1> Will world interactivity in
Fallout2 be increased?(Using t.v.´s, computers, etc.)
<Feargus> There will be a lot of thigns to play around,
but I wouldn't count on being able to play with too much more.
<Feargus> There will be more things that happen when you do something, but you won't
be able to play with every scenery object in the game.
<Ramius> <Bill> are there any new stats, skilss,
or attributes?
<Feargus> The character is staying the same in a lot of
ways. We are adding more perks that the player can get, and we might still change one of
the skills. However, we haven't really been able to figure out what would be a cool skill
to replace.
<Ramius> <g0lem-VN> when you go full auto, can
you adjust the direction of your gunfire so as not to throw all your lead into 1 opponent?
<Feargus> Nope, the idea of Full Auto is that you just
pump a lot of bullets into the air. We are looking at the cone of fire though and might
modify it by either your skill or your to hit roll. But that isn't definite.
<Ramius> <Vrana^AGC> What type of soundtrack will
the game have?
<Feargus> It will be like the first game.
<Ramius> BTW Feargus, if you want to say something for
yourself, like an intro, bit about the current state of development etc, please go ahead
=]
<Feargus> If you didn't play the first one it is sort
of ambient industrial.
<Feargus> I'll probably be putting a update up on the Fallout2 website about that
kind of stuff in the next couple of days that would say more than I could type quickly
right now.
<Ramius> <Ranger2> will you be able to continue
adventuring after the gane is over, or restart the game with a character that finished
<Feargus> We are thinking about how to have the player
continue after the game is done, however we won't be giving the option of starting over in
the world with an old character.
<Ramius> <Jay> What's the situation w/ the
Unwashed being in FO2? Also, will the enemies be totally different from those in Fallout?
<Feargus> To be honest, I don't know about the Unwashed
in the game, but I bet one of the designers put htem in there.
<Ramius> sorry - 2 q's in one - guess that one got by
me
<Ramius> lucky Jay...
<Feargus> A lot of the enemies will be the same, but we
are probably doubling the number of critter types as well.
<Ramius> <Kyron> What precautions are being taken
to help stop savegame/character edit/hack programs?
<Feargus> Ummm, none? Probably not the question you
want to hear, but I guess we don't really worry about that kind of stuff.
<Feargus> I mean the answer.
<Ramius> <Pinochet> Will there be more effect
when you shoot at different body parts? In FO1 shooting at a man's leg usually killed the
poor sod before you crippled that leg.
<Feargus> We are looking at all the critical hit tables
to see that they make more sense. All the code is in there to do that, it just didn't work
out very well. It seemed like people either hit things for tons of damage or small amounts
of damage.
<Feargus> Nothing in the middle which would cause a cripple, but not a death.
<Feargus> ga
<Ramius> <diamon> I have been told that you are
building the game to be able to get modules, like mini-quests and maps. Is this true? If
so, will you possibly provide instruction or utilities so users can do so, a la doom
.wads?
<Feargus> We are going to be making some
mini-adventures that you guys will be able to download. As to releasing the tools.
<Feargus> They are not like Quake/DOOM editors, so they are kind of difficult to use
and take a lot of coding.
<Feargus> However there is a chance we might do so sometime next year.
<Feargus> ga
<Ramius> <Methicus> Will we see more material put
on the Fallout 2 homepage?
<Feargus> Ahh, probably more screenshots, a small
walkthrough, and things like that. Probably some stats of things when we get closer to
ship. Was that the kind of stuff you were looking for?
<Ramius> something along the line of a message board ?
<Feargus> ga
<Feargus> Is that a question for me?
<Ramius> yeah
<Feargus> Ummm, there already is a message board.
<Ramius> oops....
<Ramius> next question =]
<Ramius> <Vrana^AGC> What do you think will set Fallout 2 above the many
upcoming RPG's?
<Feargus> Well it is using the Fallout Engine and game
system that people really liked.
<Feargus> Other than that we are refining what we did the first time, and adding
more features that people really wanted.
<Feargus> ga
<Ramius> <Jobe^1> How many more beasts will there
be in Fallout2?
<Feargus> I would say that there are around 30 more.
<Ramius> <Ilibard> Will mutants figure into the
plot of the game at all?
<Feargus> They will be in the game and in some ways a
part of the plot.
<Ramius> <Pinochet> Will you be able to give
commands to your npc's during combat?
<Feargus> Not during combat. However, while you are
talking to them you will be able to change how they act once you are in combat.
<Feargus> You can modify when they burst, when they use chems, where they go
(distance from you), etc..
<Feargus> However some characters will not take certain commands, but you'll know
that they act that way when you look at them.
<Ramius> <Funkytone> Will there be some
characters from the Fallout making return appearances in the second?
<Feargus> A few, Tandy will have a big role in one of
the areas.
<Ramius> will there be changes to the gui? in what
areas?
<Feargus> We have made new NPC screens, plus given some
of the gui's a facelift. Changing their look, but not their functionality.
<Ramius> <Vrana^AGC> Will there be any expansion
packs coming out for Fallout 2? (besides the modules u mentioned)
<Feargus> We are not really sure yet. We have been
talking about it, but haven't really decided anything yet.
<Feargus> ga
<Ramius> <Funkytone> What aspect of FO2 will you
be most proud of?
<Feargus> I think the new way in which you will be able
to control the party members will be the coolest thing about the game.
<Ramius> <Pinochet> Is the game going to be more difficult? I hope one won't
be able to use the "brilliant" tactic of always shooting at the eyes to win
easily.
<Feargus> More guns are kind of fun too.
<Feargus> Skills will progress more slowly in Fallout 2, plus we are working harder
to balance the later parts of the game.
<Feargus> There won't be an area like the Military Base, which was just way too
easy.
<Ramius> relating to the team issue then -
<Simm2077> i heard that the control over team combat (with friendly NPC's) will be
improved. will the game still be as playable for those who like to go solo?
<Feargus> Yep, you don't need them in your party if you
don't want them. They aren't required for any plot specific things.
<Ramius> <Funkytone> Will it be possible to use
vehicles?
<Feargus> There is going to be a car that the player
can get, but that is the only vehcile that they can control.
<Feargus> Also, they won't be able to actually drive it.
<Ramius> <DOGMEAT> ask PLEASE about: the carry
weight showed a problem sometimes, if you has a power armor, you couldn't carry anything
else (in my case, I was a skinny weak guy)even ammo for myself.... did you guys improve
this ?
<Feargus> We are going to work on this, Hendee brought
it up the other day, and its on a list of things to take care of.
<Ramius> <Simm2077> will the PC ever sleep this
time around? :)
<Feargus> Nope. Not really a reason to.
<Ramius> <Bill> WIth the NPCs you could avoid
their weight limits by bartering, did you address this?
<Feargus> Yep, you now trade with them and that all
gets tracked while you trade stuff back and forth.
<Ramius> <jobe^2> Will there be more facial
conversations, or only with the more important npc´s?
<Feargus> There is a trade interface now, so you don't
need to barter and steal items.
<Feargus> There will be less digitized heads in this one, but you will probably see
all of them unlike in the first game.
<Ramius> <Simm2077> will the PC ever sleep this
time around? :)
<Ramius> i guess that relates somewhat to needing to eat
<Feargus> This ain't UO.
<Feargus> :)
<Ramius> <Methicus> Will the game fit on one CD?
<Feargus> Most likely. However if it goes to two CD's
then you will install from one and then never need it again. So you won't need to switch
in the middle of the game.
<Ramius> <Pinochet> How about adding a
random-hit-location chance? Wouldn't have to be high, just high enough, that sometimes you
hit a completely different body part than what you were aiming for.(or if you weren't
aiming at all)
<Feargus> We have the normal to hit and the called
shots. If you have a low to hit % then you will miss. NOt really sure that being able to
hit another location would really work.
<Ramius> <Methicus> Will there be more armor
types?
<Feargus> Yes, we are adding a few more armor types.
And Party Members will be able to wear armor.
<Ramius> <DOGMEAT> ask: I read that you can't
find spots by walking close to them this time... unless you learned of it.. so, pretty
much there will be a "normal" order of things ?
<Feargus> A lot of things will still be on the
worldmap, so you can randomly walk around and find things if you want.
<Feargus> However, certain special locations will not appear unless you have learned
how to find them.
<Feargus> This won't detract from the non-linearity of the game.
<Ramius> <WraithHBF> About how many quests are
there going to be, and how long does it take to complete one of these quests on average
<Feargus> There will be around 50-100 or possibly even
more sub-quests. As to the length of time, I really don't know.
<Ramius> <Bill> Are there more new ways to
improve your skills? Did you keep books, etc?
<Feargus> There will be books. There will also be
places you can learn skill points from teachers.
<Ramius> <MrOndine> I heard about the martial
arts system of perks. Very cool. Are there other special building-up systems such as that?
<Feargus> The Unarmed one is the only one that is in
right now. We might be trying to add a couple of others.
<Ramius><El_Pagano> any easter eggs? any hints to
them?
<Feargus> There are a lot of them in there, but finding
them is half the fun.
<Ramius> <Simm2077> how is the trade interface
different than the original barter interface?
<Feargus> It looks exactly the same, but instead of an
"offer" button there is a "trade" button and you can just swap stuff
back and forth between you and the party member you are talking to.
<Ramius> <Bill> Are bottle caps still the
currency?
<Feargus> Nope, we are using bucks this time.
<Feargus> I am going to get out of here, that cool?
<Ramius> <SingE^AGC> What will the ESRB raiting
be for the game?
<Feargus> Mature again, and we are going to use it as
well as we can.
<Ramius> sure - thank you for dropping by. anything you
would like to add ?
<Feargus> Just that Fallout 2 is going to be an awesome
game. The guys here (especially T-Ray) are working their asses off to give you all what
you have asked for. And thanks for coming by. Also thanks for all the feedback we have
gotten on the website.
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