Vault 15 is located directly east of Vault 13 and Shady Sands.
There is a rickety shack with a sewer tunnel on the surface. In one of my trips here I met a
oddly curious Rad Scorpion poking about here. Puzzled, I observed him as he wandered around
and finally left. I then continued my exploration.
Descend into the vault through the sewer tunnel in the shack. Inside are caves similar
to those outside of Vault 13.
Walk through the entrance and you will notice that this
Vault has the same room design as Vault 13. Keeping that in mind, check the storage
locker on the west wall. Inside are a bunch of flares. Through the next doorway you should
be greeted by a mole rat and a few of his fellow cave rats. Shoot, bludgeon or cut them
as you see fit. Past the west doorway and on the other side of the glass wall is another
locker. It contains a few of the valuable stimpaks and other medical equipment. Go back
to the crossroads and go east this time. There is elevator shaft there. Use the
rope you should have gotten from Shady Sands or Junktown or the Hub on it. Climb down.
Second floor, this is the living quarters. It is identical
to the living quarters in Vault
13 except for the lack of environmental control, caved in tunnels, and infestation of
large rodents with attitudes. This is also one of the few places pig rats exist. On the
north side of the living quarters, is a caved in tunnel. Near the ruins is a box of 10mm
ammo. The lockers in the south rooms contain a suit of leather armour and a coil of rope.
If you haven't found a better suit of armour, put it on. Find the elevator shaft and use
the rope on it. You will gain access to Vault 15 levels 2 and 3. Make your way to level 3
and head for the south-eastern corner. There you will get some experience and will be
informed that you won't get the water chip here. Search the lockers. Inside you will find
a Heckler and Koch MP9 submachine gun and some ammo. There should also be some dynamite in
one of the lockers. Exit the vault.
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