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Complete Walkthrough |
Vault 13 Cave Entrance |
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Shady Sands |
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Seth, the guard at the entrance, has a rope in his inventory that will be needed later.
Steal or barter for it. If you talk to him he will propose for you to do a quest for him.
This is to go into the Radscorpion caves and blow them all away. Before doing this, however,
explore the village a bit. In the building east of the entrance, there is an adventurer,
Ian.
After you get the tail, talk to Razlo again and give it to him. He will mix up a batch of antidote and give you a free sample. You will be rewarded with 250 xp, but only the first time. Bringing Razlo any more Radscorpion tails will obtain you more antidotes, but no more experience. Antidotes are used to cure poisoning caused by being clubbed by a Radscorpion tail. However, I have noticed that poison wears off in day or so without it. Use the antidote if you have some important appointment where walking in poisoned is frowned upon. Check our Medical section for more information. Use one of your antidotes on the man lying in the back, Jarvis. This will cure him of his poisoning and give you 400 more xp.
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Radscorpion Cave |
![]() Or if you don't feel like hunting down every single Rad scorpion in the cave, you can try your hand at demolitions. At the entrance of the caves look at the walls of the cave. Find the walls that appear weak. ![]() ![]() |
Vault 15 |
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Descend into the vault through the sewer tunnel in the shack. Inside are caves similar
to those outside of Vault 13.
Second floor, this is the living quarters. It is identical
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Junktown |
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The second companion is Dogmeat, your run-of-the-mill super-mutant killing attack dog.
A townsman is having a problem getting into his house because Dogmeat has taken up residence
there. Give Dogmeat some Iguana-on-a-stick to get him out of the house or wear a leather
jacket to get him to join you. The leather jacket reminds him of his former master. After
If you, on the other hand, choose to help Gizmo, talk to Gizmo about the failed assassination as above. Offer yourself as a replacement. Go to Killian's general store and shoot Killian. His guards will get a little annoyed that their boss is dead so will attack you. Kill them as necessary. You will get 600xp for the death of Killian. Go back to Gizmo and talk to him. He will suggest that you leave town Izo will then give you 2000 caps. In the side room of Killian's general store is a safe. Inside the safe is 2000 caps, a gun guide, a stimpak and a .44 pistol with 8 rounds of JHP ammo. There are a few ways of getting to it. One way is to sneak past the guards at the front door at night, and pick the lock. Then walk into the store, pick the lock on the other door. Inside the other room, sneak past Killian and pick the safe. Or one may try to pick the door to the other room in the day time without the need to break in through the front door. A third way is to plant some dynamite on the door and wait in a safe place. No one seems to mind when the door blows away. From there just walk in and pick the safe.
One, you can simply shoot to kill. When he's lying on the floor in a pool of his own blood, Sinthia will tell you off and you get 400xp. Two, knock him unconscious, but be sure not to accidentally kill him. I suggest you aim for the leg and don't use anything that will cut him up into little shreds. Sinthia will think you killed him and will start to yell at you. Just tell her he's fine and that he just has some broken bones. She'll calm down and you should get 600xp. The third way is to talk him out of his hostage-taking insanity. Tell him t not to shoot the girl. He'll consider it and the conversation window will close. Be sure not to walk too close to him to continue the conversation or he'll go into a shooting craze. Next tell him you want to help. Say no harm will come to him and that he should release Sinthia. In this way you should be able to negotiate a deal with him that he leaves down and gets between $0-200. For this act of diplomacy you will recieve 1000xp. |